Music Production: 10 Years From Now – Part 1
Posted August 27th, 2009 by Dan
The digital recording revolution has democratized the music production industry. By lowering the cost barriers to entry and offering nearly limitless creative possibilities, a new breed of modern producers/engineers have been born. I think it’s fair to say that this development has permanently changed music forever. It’s also apparent that the internet has had a huge impact, making techniques and esoteric knowledge available to the public that was once only disseminated privately over many years from engineer to engineer.
This fast paced digital revolution has been frustrating to many who came of age in “the good old days” of recording. Back then the titles of “producer” or “engineer” were only earned after years and years thankless studio grunt work. Nowadays, anyone with Pro-Tools and a little cash can call themselves a Producer (or produca’ depending on genre) and whip up professional recordings without ever stepping foot inside a “real” studio or knowing how to operate a 24 track. I tend to sympathize in some regards with the old-schoolers, but unfortunately, complaining about the modern production paradigm is a bit like complaining about email. Like it or not, it’s here to stay…and it’s continuing to change and evolve at an incredible pace.
Recording in the Cloud
In the next ten years I predict another game-changing paradigm shift in music production at least as big as the digital upheaval. We are in the midst of a more general revolution in software, whereby programs that once needed to be installed and hosted on a personal computer are now being offered on websites in the nebulous online “cloud”. In recent years, basic tools such as word processing, organizers, and calendars have become integrated into our daily lives as an internet “service” that we can access remotely rather than a product we buy and own. Now, as broadband internet becomes ubiquitous, more and more types of programs are becoming available online…even ones that perform processor-intensive tasks like video recording and editing can now be done in the cloud.
It is only a matter of time before full featured DAWs are completely online as well. (it’s actually already happening with some new basic startup projects: Indaba, Digimix) Although audio production is one of the most bandwidth and processor intensive tasks we currently use personal computers for, there is no theoretical limit to how much processing can be done in the cloud. Considering that we can already stream high bandwidth HD quality movies, I expect this transition to begin sooner rather than later. However, before we can fully appreciate the power of online cloud production and recording, we first need to understand how current industry trends are inevitably leading us into this brave new world.
The End of Proprietary Hardware
Due to personal computer limitations and lack of standards, DAW makers once had legitimate reasons to design proprietary hardware interfaces and non-native processing units. Those days have long since passed, and today all major recording programs (except Pro Tools) are open to work with any third-party interface and do not require dedicated processing hardware to run.
Digidesign, however, is notoriously stubborn about keeping their industry standard software bundled with their over-priced, under-featured hardware. Pro Tools was once undoubtedly the most robust platform for audio editing, and this past superiority kept users locked into a proprietary hardware upgrade path that continues to this day. But Pro Tools no longer has the clear advantage in audio editing and mixing, and other fully featured DAWs without hardware requirements like Logic and Ableton are quickly eating into Digidesign’s market share. Super high quality interfaces and converters like Apogee’s Symphony System offer better results than a comparable Pro Tools HD system at less than half the cost.
We have seen exactly the same trend in the post-production world, which is roughly on the same path as music production. Simply put, the open DAW alternatives are too good and too cheap to ignore. The consumer is winning the DAW wars.
The Downfall of Commercial Studios
Large multi-million dollar commercial studios were once the only place you could get a real professional recording done. This is not true anymore, and the major studio industry is hurting because of it. Here are three big professional studio “necessities” that are going to be rendered obsolete in the near future:
1. Consoles – Most studio engineers (and recordings artists) still believe in the “magical” power of analog consoles to make a record sound amazing. You can’t say a 128 channel SSL G-Series console doesn’t look impressive, but in most studios, looking impressive is now it’s primary function. Most modern production involves tracking each instrument separately and mixing later, so there is no need for 128 simultaneous inputs and pre-digital processing. There are, of course, still a few minor audible advantages to mixing out to good external hardware, but it is clear that you don’t need a million dollar console requiring constant maintainence in order to get the benefit of analogue processing and summing. Small studios are capable of creating the same quality of mixes on a DAW with only a few pieces of high-end outboard gear.
2. “Live” rooms – Expertly tuned room design, large accommodating spaces, and noise-isolated construction are what once made commercial facilities so important for professional recordings. But these necessities have either been met or made irrelevant by digital production technology. “Musical” sounding rooms and echo chambers can now be faithfully recreated on any recording with convolution reverb and other processing techniques. A relatively dry booth is all that is needed for most current productions, where instruments and vocals are tracked one at a time. This, along with the extremely high headroom of 24 bit digital recording, makes minor ambient noise and signal bleed a non-factor in most circumstances.
3. Instruments – The tracking of live instruments is fast becoming obsolete in light of the steady improvement in virtual instrument technology. Using samples libraries recorded from the highest quality instruments or modeled sounds from advanced synth plug-ins, modern studios can create realistic, professional sounding tracks without the expense or difficulty of actually tracking a live instrument performance. The audible shortcomings of virtual instruments, especially complex ones like drums, are quickly being refined and improved upon. This technology is already being used on major releases without any appreciable difference from true live performances. It is only a matter of time before live recording becomes an expensive novelty. In time, real instrument sounds will become just a sub-set of the sonic pallete used in modern production because of the virtually limitless sound design possibilities within the digital domain.
Part 2 – Radical changes in online computing and the end of native based recording.
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